og vs openai reddit

It was, as promised, a different experience of AI’s potential. We could go through a lengthy play-by-play here, describing how the OpenAI Crystal Maiden secured a 3 – 1 trade with a beautiful ultimate, or how OG taunted the AI … OpenAI’s artificially-intelligent Dota 2 bots beat reigning The International 2018 Dota 2 champions OG in a match this weekend. Regardless, i'm actually believe that OpenAI would take down OG everytime, be that they are serious or not.I think game 1 would have gone to OG if they removed item limitationsRiki was pretty key in their fights but was not allowed to buy Manta (due to the no illusions rule) severely limits the hero.New comments cannot be posted and votes cannot be castPress J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts

OpenAI Five plays with only 17 of the game’s 115 heroes, and restricts some major, game-altering abilities.

If one thinks that it's a good opportunity to attack a human player, the other four of them will think the same and will join in the attack.

Each of its five AI players is running an identical version of the bot software, with no communication among them: they're five independent players who happen to think very alike but have no direct means of coordinating their actions. The team hopes that as AI becomes more advanced, it’ll be used to assist human decision-making — its probability estimates helping us interpret medical scans, its modeling abilities helping us understand how Some people might question, if we want AI to be a friendly ally in improving the world, whether teaching AIs to conquer and kill their enemies at war strategy games is a great idea. "the AI prioritized Mangos and Slaves above not only other consumables"Ahahah that sounds appropriate in the AI context. I have little doubt that we could learn a lot about what the bots find to optimize and value, but when the only heroes in the pool are deathball heroes it’s unsurprising that OpenAI picks this strat. So, when you think about that for a second, it kind of makes sense why the bots suddenly started defeating the best teams in the world.

Hi, there is no official post about these matches so here we go. And the bot still isn't using the full version of the game: only a limited selection of heroes is available, and items that create controllable minions or illusions are banned because it's felt that the bot would be able to micromanage its minions more effectively than any human could.This put the humans on the back foot, and while they managed to draw the game out for another 20 minutes, they were unable to overcome the bots' lead, giving OpenAI a 1-0 advantage.In the second game, things weren't even close; the bots took an early lead and breached the human base within 15 minutes. I know that the complexity level is totally insane when there are so many heroes and items, but I feel like we aren’t getting a real look at the bots until people can draft more around their strats. A huge missed opportunity...Why do they value denies or (EDIT:OVER, no 'or') last hits?Your investigation of their rewards system is illuminating. Tas on crack , gimme a 6 pack and popcorn .Back to my original comment when OpenAi made its entrance into Dota scene. I found that very interesting and wondered if it could be the optimal play. The exact rewards are what the OAI developers thought are the most important quantitative milestones they can use to guide the bots in the right direction.You mean the 0.16 for lasthit vs 0.20 for deny?

Maybe with some complex learning algorithms post-game and processing the match replay in macro and micro viewpoints as well, it cousl mayeb … AI systems were capable of some cool stuff — speech recognition was rapidly advancing, AlphaGo had just won out of five matches with a top Go player, and companies were optimistic that they could make progress on tough problems like autonomous vehicles and translation.But playing complex strategy games as well as the top professionals was beyond them.
It’s a complex game with computer-controlled units on both sides, more than 100 potential “heroes” with different abilities, computer-controlled neutral units, an in-game economy, and a big map where players fight to destroy the enemy base (their “Ancient”) while protecting their own. The United States dumbbell shortage, explained.

But in the second game they were totally serious.honestly I hope they are gonna play seriously next game.there're many opinion among OG fans, that OG didn't took the game seriously.

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